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The Dune RPG - Quest for Arrakis a text-based role playing game with multimedia enhancements. The game is based on the 6 science fiction books written by Frank Herbert known as the Dune Chronicles, the prequels to the chronicles written by Brian Herbert and Kevin Anderson, the 2 SciFi TV channel miniseries, the many Dune CCG card games, the Dune RP games such as Dune 2000, and other Dune text-based RPGs on the Internet. The game is played by creating a character and writing about him/her/it on a message board known as The Great Shigawire Imprint. There is a multitude of multimedia enhancements to increase the fun of the game and elevate it from a static writing exercise to an immersive journey into the World of Dune.
It
is the year 8725 A.G. (After Guild). The Imperium is comprised of nearly a
million planets. The Great House names of the Imperium are in play - Atreides,
Harkonnen and Corrino as well as other houses like Ginaz known in the books.
The population of the Imperium has not forgotten the fateful lessons of the
Butlerian Jihad but have become lax in their adherence to the principles of
the Orange Catholic Bible. Technology is on the rise as well as exploration.
There are planetologists, technicians, explorers, etc. Melange or spice is
still the most valuable commodity in the universe and is the basis for all
finance (think about the gold at Fort Knox on which the current rate of currency
is based on Earth). It can be found in one place only - Arrakis or Dune. There
are attempts being made by certain houses and factions to reproduce this valuable
commodity either through theft or through experimentation.
At the beginning of Quest
for Arrakis, Dune is being is controlled by the nonplayable House Lankiveil.
The responsibilities are immense because House Lankiveil must insure that
the spice flows. Keeping the spice quota at normal or above normal is key
for House Lankiveil. The governorship of Arrakis is evaluated periodically.
If the spice quotas have dropped or House Lankiveil has not been able to maintain
control, another Great House can petition CHOAM and the Landsraad Council
to take over Arrakis.
Although obtaining and keeping the governorship of Arrakis is one of the key
strategies of the game, it is not the only avenue for wealth and power. Our
game is not about death and murder but more about political intrigue and role
playing. There are many other things to try to control in the Imperium - the
discovery of a new source of spice, the development and control of a new type
of heighliner for space travel, new meks and thinking machines to do menial
tasks, the discovery of new planets and resources, etc.
The
game is text-based which means you are role playing through character development
and interaction with other players through your writings on our message board
- The Great Shigawire Imprint. But that is not all to the game. There are
numerous banquets, meetings, duels, competitions, etc. which convene in either
of 2 chat rooms - a text-based/voice-based chat room and/or a virtual chatroom
where you can dress in character and physically interact with other players.
Having
played in numerous RPGs, with a number of Gamemasters, the Managers of this
game have decided to govern game play by committee. Power corrupts. Absolute
power corrupts absolutely. We have seen too many RPGs either implode or be unduly
influenced by the ebb and flow of a Gamemaster's whims. To safeguard The Quest
for Arrakis from unexpected dissolution, decisions concerning the game will
be made by The Directorate as we call ourselves. The Directorate
members are playing the game for the pure enjoyment of role playing. We had
to find a way to make the game fair and honest for all players so random generators
for die rolls and card and event distribution have been instituted into the
site to reduce the urge to influence the game in a player's favor. Decisions
concerning bad behavior by a player will be decided by all the players in a
Landsraad Council and votes will be polled. The Directorate will take into consideration
all views before any action against a player is taken. We believe in democracy
and fair play. And above all, The Directorate holds nobility and honesty in
the highest regard although some of our characters in the game can and will
not be typified as such. We truly do know the difference between OOC (out of
character) and IC (in character) issues and will regard every post or action
taken by a player with this in mind.
The
Quest for Arrakis RPG is using cards from the Dune CCG card game. Cards are
awarded at the beginning of each round. As you can imagine some of the cards
cannot be modified to fit a text-based RPG, but there are upwards of 200 cards
available for play. The Directorate decided to use cards to promote gameplay
and to keep the game from becoming static.